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import { SaveFileIterator } from './savefile-expanded/SaveFileIterator'; |
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import { SaveFileExpanded } from './savefile-expanded/SaveFileExpanded'; |
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import { Injectable, NgZone } from '@angular/core'; |
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import { TextService } from "./text.service"; |
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import { GameDataService } from './gameData.service'; |
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/** |
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Copyright 2018 June Hanabi |
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Licensed under the Apache License, Version 2.0 (the "License"); |
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you may not use this file except in compliance with the License. |
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You may obtain a copy of the License at |
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http://www.apache.org/licenses/LICENSE-2.0 |
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Unless required by applicable law or agreed to in writing, software |
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distributed under the License is distributed on an "AS IS" BASIS, |
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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See the License for the specific language governing permissions and |
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limitations under the License. |
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*/ |
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/** |
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* Provides means to work with a Pokemon Red save file and correctly extract |
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* various data formats in a useable and readable form as well as write them |
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* back correctly. |
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*/ |
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declare var window: { |
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saveFile: SaveFileService |
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require: any |
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} |
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declare var Buffer: any; |
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const { ipcRenderer } = window.require('electron'); |
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@Injectable({ |
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providedIn: 'root' |
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}) |
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export class SaveFileService { |
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constructor(public saveText: TextService, |
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public gd: GameDataService, |
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public ng: NgZone) { |
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this.fileDataExpanded = new SaveFileExpanded(this); |
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window.saveFile = this; |
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ipcRenderer.on("dataChange", this.onDataChange.bind(this)); |
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ipcRenderer.on("dataUpdate", this.onDataUpdate.bind(this)); |
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} |
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public get iterator(): SaveFileIterator { |
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return new SaveFileIterator(this); |
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} |
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// @ts-ignore |
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public onDataChange(sender: any, data: Uint8Array, internalOnly: boolean = false) { |
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this.ng.run<any>(async () => { |
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this.fileData = data; |
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if (!internalOnly) |
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this.fileDataExpanded = new SaveFileExpanded(this); |
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}); |
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} |
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public onDataUpdate() { |
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this.ng.run<any>(async () => { |
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// Write values back from the expanded file to this file |
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this.fileDataExpanded.save(this); |
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// Recalculate all checksums |
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this.recalcChecksums(); |
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ipcRenderer.send("ipcFrom", "dataUpdate", this.fileData, true); |
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}); |
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} |
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/* |
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* bcd2number -> takes a nodejs buffer with a BCD and returns the corresponding number. |
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* input: nodejs buffer |
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* output: number |
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* credit: joaomaia @ https://gist.github.com/joaomaia/3892692 |
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*/ |
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public bcd2number(bcd: Uint8Array): number { |
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var n = 0; |
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var m = 1; |
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for (var i: number = 0; i < bcd.length; i += 1) { |
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n += (bcd[bcd.length - 1 - i] & 0x0F) * m; |
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n += ((bcd[bcd.length - 1 - i] >> 4) & 0x0F) * m * 10; |
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m *= 100; |
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} |
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return n; |
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} |
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/* |
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* number2bcd -> takes a number and returns the corresponding BCD in a nodejs buffer object. |
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* input: 32 bit positive number, nodejs buffer size |
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* output: nodejs buffer |
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* credit: joaomaia @ https://gist.github.com/joaomaia/3892692 |
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*/ |
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public number2bcd(number: number, size: number): Uint8Array { |
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var s = size || 4; //default value: 4 |
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var bcd = new Buffer(s); |
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bcd.fill(0); |
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while (number !== 0 && s !== 0) { |
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s -= 1; |
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bcd[s] = (number % 10); |
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number = (number / 10) | 0; |
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bcd[s] += (number % 10) << 4; |
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number = (number / 10) | 0; |
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} |
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return bcd; |
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} |
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// Copies a range of bytes to a buffer of size and returns them |
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public getRange(from: number, size: number, bigEndian: boolean = false): Uint8Array { |
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if (bigEndian) |
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return this.fileData.subarray(from, from + size).reverse(); |
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else |
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return this.fileData.subarray(from, from + size); |
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} |
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// Copies data to the save data at a particular place going no further |
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// than the maximum size desired to be copied and the maximum array |
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// given top copy from |
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// |
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// from = index to start copying at inclusive |
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// size = maximum length to copy |
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// data = array of data to copy into, will stop at size or data length |
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public copyRange(from: number, size: number, data: Uint8Array, bigEndian: boolean = false) { |
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if (bigEndian) |
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data = data.reverse(); |
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for (let i = from, j = 0; j < data.length && i < (from + size); i++ , j++) { |
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this.fileData[i] = data[j]; |
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} |
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} |
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// Gets a string from the save file auto-converted to normal characters |
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// Strings are always little endian |
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public getStr(from: number, size: number, maxChars: number): string { |
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return this.saveText.convertFromCode(this.getRange(from, size), maxChars); |
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} |
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// Sets a string to save file auto-converted to in-game characters |
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// Strings are always little endian |
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public setStr(from: number, size: number, maxChars: number, str: string): void { |
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this.copyRange(from, size, this.saveText.convertToCode(str, maxChars)); |
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} |
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// Gets a value in hex from the save file |
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public getHex(from: number, size: number, prefix: boolean = false, bigEndian: boolean = false): string { |
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let rawHex = this.getRange(from, size, bigEndian); |
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let hexStr = ""; |
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for (let i = 0; i < rawHex.length; i++) { |
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hexStr += rawHex[i].toString(16); |
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} |
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hexStr = hexStr.toUpperCase(); |
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if (prefix) |
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hexStr = `0x${hexStr}`; |
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return hexStr; |
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} |
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// Saves a hex value to bytes in the save file |
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public setHex(from: number, size: number, hex: string, hasPrefix: boolean = false, bigEndian: boolean = false): void { |
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// Trim prefix if any |
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if (hasPrefix) |
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hex = hex.substr(2); |
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// Convert to number |
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let hexValue = parseInt(hex, 16); |
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const hexValueOrig = hexValue; |
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let hexArr = []; |
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// Break apart number into seperate bytes and store them in an |
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// array. This also places it big-endian style which is how the |
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// save data is structured |
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if (hexValue === 0) |
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hexArr.push(0); |
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else |
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while (hexValue > 0) { |
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hexArr.push(hexValue & 0xFF); |
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hexValue >>= 8; |
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} |
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// Account for bug where 16-bit value under 0xFF still needs to take up |
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// 16-bits |
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if (hexValueOrig <= 0xFF && size == 2) |
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hexArr.push(0x00); |
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// Copy to save data |
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this.copyRange(from, size, new Uint8Array(hexArr), !bigEndian); |
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} |
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// Get a Raw BCD value in integer format |
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// BCD is always little endian |
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public getBCD(from: number, size: number): number { |
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return this.bcd2number(this.getRange(from, size)); |
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} |
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// Sets a number in raw BCD format |
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// BCD is always little endian |
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public setBCD(from: number, size: number, val: number): void { |
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this.copyRange(from, size, this.number2bcd(val, size)); |
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} |
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// Gets a bit from a value |
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public getBit(from: number, size: number, bit: number, bigEndian: boolean = false): boolean { |
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let value = this.getRange(from, size); |
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if (bigEndian) |
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value = value.reverse(); |
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let res = value[0]; |
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if (size > 0) |
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for (let i = 1; i < size; i++) { |
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res <<= 8; |
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res |= value[i]; |
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} |
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return (res & (1 << bit)) !== 0; |
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} |
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// Sets/Resets a bit in a value |
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public setBit(from: number, size: number, bit: number, val: boolean, bigEndian: boolean = false): void { |
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let value = this.getRange(from, size, bigEndian); |
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let res = value[0]; |
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if (size > 0) |
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for (let i = 1; i < size; i++) { |
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res <<= 8; |
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res |= value[i]; |
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} |
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if (val) |
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res |= (1 << bit); |
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else |
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res &= ~(1 << bit); |
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const resHex = res.toString(16); |
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this.setHex(from, size, resHex, false, bigEndian); |
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} |
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public getWord(from: number, bigEndian: boolean = false): number { |
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let value = this.getRange(from, 2, bigEndian); |
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let res = value[0]; |
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res <<= 8; |
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res |= value[1]; |
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return res; |
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} |
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public setWord(from: number, value: number, bigEndian: boolean = false): void { |
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const byteL = value & 0x00FF; |
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const byteH = (value & 0xFF00) >> 8; |
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this.copyRange(from, 2, new Uint8Array([byteH, byteL]), bigEndian); |
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} |
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public getByte(offset: number): number { |
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return this.fileData[offset]; |
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} |
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public setByte(offset: number, value: number): void { |
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this.fileData[offset] = value; |
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} |
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// Calculates checksum from start index inclusive to end index exclusive |
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// and returns it |
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public getChecksum(from: number, to: number): number { |
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const toChecksum = this.fileData.subarray(from, to); |
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const checksum = new Uint8Array([0xFF]);; |
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for (let i = 0; i < toChecksum.length; i++) { |
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checksum[0] -= toChecksum[i]; |
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} |
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return checksum[0]; |
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} |
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// Recalculates all checksums and sets them on the save data |
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// Skips Pokemon box checksums unless marked as formatted or unless forced |
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public recalcChecksums(force: boolean = false) { |
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// Bank 1 Checksum |
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this.fileData[0x3523] = this.getChecksum(0x2598, 0x3523); |
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const boxesFormatted = (this.fileData[0x284C] & 0b10000000) > 0; |
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if (boxesFormatted || force) |
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this.recalcBoxesChecksums(); |
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} |
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recalcBoxesChecksums() { |
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// Bank 2 individual checksums for Boxes 1-6 |
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const bank2IndvChecksums = [ |
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this.getChecksum(0x4000, 0x4462), |
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this.getChecksum(0x4462, 0x48C4), |
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this.getChecksum(0x48C4, 0x4D26), |
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this.getChecksum(0x4D26, 0x5188), |
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this.getChecksum(0x5188, 0x55EA), |
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this.getChecksum(0x55EA, 0x5A4C), |
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]; |
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this.copyRange(0x5A4D, 0x6, new Uint8Array(bank2IndvChecksums)); |
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// Bank 2 checksum excluding individual checksums |
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// Similar to bank 1 checksum |
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this.fileData[0x5A4C] = this.getChecksum(0x4000, 0x5A4C); |
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// Bank 3 Checksums for Boxes 7-12 |
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const bank3IndvChecksums = [ |
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this.getChecksum(0x6000, 0x6462), |
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this.getChecksum(0x6462, 0x68C4), |
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this.getChecksum(0x68C4, 0x6D26), |
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this.getChecksum(0x6D26, 0x7188), |
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this.getChecksum(0x7188, 0x75EA), |
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this.getChecksum(0x75EA, 0x7A4C), |
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]; |
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this.copyRange(0x7A4D, 0x6, new Uint8Array(bank3IndvChecksums)); |
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// Bank 3 Checksum |
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this.fileData[0x7A4C] = this.getChecksum(0x6000, 0x7A4C); |
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} |
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// Buffered file data |
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public fileData: Uint8Array = new Uint8Array(0x8000); |
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// Expands the save data to something more readable and useable |
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public fileDataExpanded: SaveFileExpanded; |
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} |
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